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Gekkan Dennou Club 147
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Gekkan Dennou Club - 2000.8 Vol. 147 (Japan).7z
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yasai.def
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Text File
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2000-07-03
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37KB
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1,396 lines
//-------------------------------------------------------------------
// SEED #0 something left behind version 1.01
// 1997.8~2000.6
// YASAI.DEF
//-------------------------------------------------------------------
&def I=1
//-------------------------------------------------------------------
//魔法定義
%magicnamedef(I)=???
%magicdef(I)={$000,0,0}
I++
%magicnamedef(I)=MP1
%magicdef(I)={$011,100,999}
I++
%magicnamedef(I)=MP2
%magicdef(I)={$011,500,999}
//I++
//%magicnamedef(I)=オアシス
//%magicdef(I)={$221,0,999}
//I++
//%magicnamedef(I)=リレル
//%magicdef(I)={$021,1,20}
//I++
//%magicnamedef(I)=リレルキ
//%magicdef(I)={$021,100,50}
I++
%magicnamedef(I)=ポー
%magicdef(I)={$002,20,4}
I++
%magicnamedef(I)=ポル
%magicdef(I)={$002,45,7}
I++
%magicnamedef(I)=ポラ
%magicdef(I)={$002,90,12}
I++
%magicnamedef(I)=ポルラ
%magicdef(I)={$002,180,20}
I++
%magicnamedef(I)=ポルラキ
%magicdef(I)={$002,999,32}
I++
%magicnamedef(I)=ヒュー
%magicdef(I)={$001,20,3}
I++
%magicnamedef(I)=ヒュル
%magicdef(I)={$001,50,6}
I++
%magicnamedef(I)=ヒュラ
%magicdef(I)={$001,90,10}
I++
%magicnamedef(I)=ヒュルラ
%magicdef(I)={$001,150,16}
I++
%magicnamedef(I)=ファ
%magicdef(I)={$101,30,2}
I++
%magicnamedef(I)=ファル
%magicdef(I)={$101,60,5}
I++
%magicnamedef(I)=ファラ
%magicdef(I)={$101,100,9}
I++
%magicnamedef(I)=ファルラ
%magicdef(I)={$101,160,15}
I++
%magicnamedef(I)=ファルラキ
%magicdef(I)={$101,290,30}
I++
%magicnamedef(I)=ウォー
%magicdef(I)={$201,25,2}
I++
%magicnamedef(I)=ウォル
%magicdef(I)={$201,55,5}
I++
%magicnamedef(I)=ウォラ
%magicdef(I)={$201,95,8}
I++
%magicnamedef(I)=ウォルラ
%magicdef(I)={$201,155,14}
I++
%magicnamedef(I)=ウォルラキ
%magicdef(I)={$201,285,30}
I++
%magicnamedef(I)=ピッカ
%magicdef(I)={$001,40,5}
I++
%magicnamedef(I)=ピカル
%magicdef(I)={$001,75,10}
I++
%magicnamedef(I)=ピカラ
%magicdef(I)={$001,120,16}
I++
%magicnamedef(I)=ピカルラ
%magicdef(I)={$001,190,20}
I++
%magicnamedef(I)=光合成
%magicdef(I)={$002,10,4}
I++
%magicnamedef(I)=炎の舞
%magicdef(I)={$002,15,5}
I++
%magicnamedef(I)=黒霧
%magicdef(I)={$002,20,6}
I++
%magicnamedef(I)=骨抜き
%magicdef(I)={$002,28,8}
I++
%magicnamedef(I)=演奏
%magicdef(I)={$002,22,6}
I++
%magicnamedef(I)=UNDO
%magicdef(I)={$002,70,10}
I++
%magicnamedef(I)=骨接ぎ
%magicdef(I)={$002,40,12}
I++
%magicnamedef(I)=妖しい癒し
%magicdef(I)={$002,60,15}
I++
%magicnamedef(I)=ファル
%magicdef(I)={$101,0,1}
I++
%magicnamedef(I)=ウォル
%magicdef(I)={$201,0,1}
I++
%magicnamedef(I)=ピカル
%magicdef(I)={$001,0,1}
I++
%magicnamedef(I)=火柱
%magicdef(I)={$101,35,4}
I++
%magicnamedef(I)=マグマの炎
%magicdef(I)={$101,110,16}
I++
%magicnamedef(I)=氷矢
%magicdef(I)={$201,30,3}
I++
%magicnamedef(I)=イカ墨
%magicdef(I)={$201,85,14}
I++
%magicnamedef(I)=雷光
%magicdef(I)={$001,40,5}
I++
%magicnamedef(I)=大はばたき
%magicdef(I)={$001,25,4}
I++
%magicnamedef(I)=風刃
%magicdef(I)={$001,25,2}
I++
%magicnamedef(I)=灼熱の息
%magicdef(I)={$101,150,25}
I++
%magicnamedef(I)=吹き飛ばし
%magicdef(I)={$001,100,20}
I++
%magicnamedef(I)=質問攻め
%magicdef(I)={$001,15,2}
I++
%magicnamedef(I)=アッカンベ
%magicdef(I)={$001,10,2}
I++
%magicnamedef(I)=呪いの煙
%magicdef(I)={$001,55,8}
I++
%magicnamedef(I)=針飛ばし
%magicdef(I)={$001,27,6}
I++
%magicnamedef(I)=種飛ばし
%magicdef(I)={$001,18,5}
I++
%magicnamedef(I)=猛毒の葉
%magicdef(I)={$001,35,6}
I++
%magicnamedef(I)=たたむ
%magicdef(I)={$001,25,3}
I++
%magicnamedef(I)=穴掘り
%magicdef(I)={$001,33,4}
I++
%magicnamedef(I)=クモの糸
%magicdef(I)={$001,30,6}
I++
%magicnamedef(I)=骨投げ
%magicdef(I)={$001,66,9}
I++
%magicnamedef(I)=毒の尻尾
%magicdef(I)={$001,58,8}
I++
%magicnamedef(I)=怒りの大鎌
%magicdef(I)={$001,77,14}
I++
%magicnamedef(I)=岩石落とし
%magicdef(I)={$001,120,18}
I++
%magicnamedef(I)=FILL
%magicdef(I)={$101,80,13}
I++
%magicnamedef(I)=締め付け
%magicdef(I)={$001,105,16}
I++
%magicnamedef(I)=灼熱の針
%magicdef(I)={$101,116,14}
I++
%magicnamedef(I)=骨ブーメラン
%magicdef(I)={$001,132,15}
//-------------------------------------------------------------------
//アイテム定義
I=1
%itemnamedef(I)=パン
%itemdef(I)={0,ポー,40,0,-1,-1}
I++
%itemnamedef(I)=薬草
%itemdef(I)={0,ポル,90,0,-1,-1}
I++
%itemnamedef(I)=ケレスの葉
%itemdef(I)={0,ポラ,160,0,-1,-1}
I++
%itemnamedef(I)=シルバーリーフ
%itemdef(I)={0,MP1,500,0,-1,-1}
I++
%itemnamedef(I)=ゴールドリーフ
%itemdef(I)={0,MP2,1000,0,-1,-1}
I++
%itemnamedef(I)=オアシスの水
%itemdef(I)={0,ポルラキ,0,0,-1,-1}
//I++
//%itemnamedef(I)=ムーランの風
//%itemdef(I)={0,リレル,450,0,-1,-1}
//I++
//%itemnamedef(I)=命の水
//%itemdef(I)={0,リレルキ,750,0,-1,-1}
I++
%itemnamedef(I)=燃える砂
%itemdef(I)={0,ファルラキ,400,0,-1,-1}
I++
%itemnamedef(I)=凍る砂
%itemdef(I)={0,ウォルラキ,400,0,-1,-1}
I++
%itemnamedef(I)=ポルラの石
%itemdef(I)={1,ポルラ,0,0,-1,-1}
I++
%itemnamedef(I)=ゆのみのかけら
%itemdef(I)={1,0,0,0,-1,-1}
I++
%itemnamedef(I)=ガラスのかけら
%itemdef(I)={1,0,0,0,-1,-1}
I++
%itemnamedef(I)=月のかけら
%itemdef(I)={1,ヒュル,0,0,-1,-1}
I++
%itemnamedef(I)=星のかけら
%itemdef(I)={1,ピカル,0,0,-1,-1}
I++
%itemnamedef(I)=夢のかけら
%itemdef(I)={1,ウォル,0,0,-1,-1}
I++
%itemnamedef(I)=勇気のかけら
%itemdef(I)={1,ファル,0,0,-1,-1}
I++
%itemnamedef(I)=虹のクリスタル
%itemdef(I)={1,ポー,0,0,-1,-1}
I++
%itemnamedef(I)=くじゃく石
%itemdef(I)={1,0,0,0,-1,-1}
I++
%itemnamedef(I)=緑宝石
%itemdef(I)={1,0,0,0,-1,-1}
I++
%itemnamedef(I)=1ペソ銀貨
%itemdef(I)={1,0,0,0,-1,-1}
I++
%itemnamedef(I)=滝の鍵
%itemdef(I)={1,0,0,0,-1,-1}
I++
%itemnamedef(I)=ダンジョンの鍵
%itemdef(I)={1,0,0,0,-1,-1}
I++
%itemnamedef(I)=王様の鍵
%itemdef(I)={1,0,0,0,-1,-1}
I++
%itemnamedef(I)=ケレスの鍵
%itemdef(I)={1,0,0,0,-1,-1}
I++
%itemnamedef(I)=青い鍵玉
%itemdef(I)={1,0,0,0,-1,-1}
I++
%itemnamedef(I)=赤い鍵玉
%itemdef(I)={1,0,0,0,-1,-1}
I++
%itemnamedef(I)=白い鍵玉
%itemdef(I)={1,0,0,0,-1,-1}
I++
%itemnamedef(I)=黒い鍵玉
%itemdef(I)={1,0,0,0,-1,-1}
I++
%itemnamedef(I)=通行許可証
%itemdef(I)={1,0,0,0,-1,-1}
I++
%itemnamedef(I)=割引カード
%itemdef(I)={1,0,0,0,-1,-1}
I++
%itemnamedef(I)=銀の歯車
%itemdef(I)={1,0,0,0,-1,-1}
I++
%itemnamedef(I)=ムーンダストの種
%itemdef(I)={1,0,0,0,-1,-1}
I++
%itemnamedef(I)=ムーンダスト
%itemdef(I)={1,ポル,0,0,-1,-1}
I++
%itemnamedef(I)=鳴らない笛
%itemdef(I)={1,0,0,0,-1,-1}
I++
%itemnamedef(I)=壊れたオルゴール
%itemdef(I)={1,0,0,0,-1,-1}
I++
%itemnamedef(I)=綺麗なオルゴール
%itemdef(I)={1,0,0,0,-1,-1}
I++
%itemnamedef(I)=おもちゃのラッパ
%itemdef(I)={1,0,0,0,-1,-1}
I++
%itemnamedef(I)=金の風見鳥
%itemdef(I)={1,0,0,0,-1,-1}
I++
%itemnamedef(I)=青い宝箱
%itemdef(I)={1,0,0,0,-1,-1}
I++
%itemnamedef(I)=赤紫色の石塊
%itemdef(I)={1,0,0,0,-1,-1}
I++
%itemnamedef(I)=聖水のビン
%itemdef(I)={1,0,0,0,-1,-1}
I++
%itemnamedef(I)=水が入ったビン
%itemdef(I)={1,0,0,0,-1,-1}
I++
%itemnamedef(I)=竜の涙
%itemdef(I)={1,0,0,0,-1,-1}
I++
%itemnamedef(I)=旅の水晶
%itemdef(I)={1,0,0,0,-1,-1}
I++
%itemnamedef(I)=オールトの指輪
%itemdef(I)={1,0,0,0,-1,-1}
I++
%itemnamedef(I)=古びた図鑑
%itemdef(I)={1,0,0,0,-1,-1}
I++
%itemnamedef(I)=モンスター図鑑
%itemdef(I)={1,0,0,0,-1,-1}
I++
%itemnamedef(I)=金のガントレット
%itemdef(I)={1,0,0,70,-1,-1}
I++
%itemnamedef(I)=伝説の着ぐるみ
%itemdef(I)={1,0,0,0,-1,-1}
I++
//武器
%itemnamedef(I)=フライパン
%itemdef(I)={2,0,200,5,-1,3}
I++
%itemnamedef(I)=果物ナイフ
%itemdef(I)={2,0,150,12,-1,3}
I++
%itemnamedef(I)=石の剣
%itemdef(I)={2,0,0,28,-1,3}
I++
%itemnamedef(I)=薪割り斧
%itemdef(I)={2,0,300,35,-1,3}
I++
%itemnamedef(I)=大金づち
%itemdef(I)={2,0,420,40,-1,3}
I++
%itemnamedef(I)=兵士の短剣
%itemdef(I)={2,0,550,18,-1,3}
I++
%itemnamedef(I)=兵士の槍
%itemdef(I)={2,0,800,38,-1,3}
I++
%itemnamedef(I)=魔法使いの杖
%itemdef(I)={2,0,360,10,-1,1}
I++
%itemnamedef(I)=魔導士の杖
%itemdef(I)={2,ポー,1000,20,0,-1}
I++
%itemnamedef(I)=銀葉の杖
%itemdef(I)={2,0,2400,39,0,-1}
I++
%itemnamedef(I)=百雷の杖
%itemdef(I)={2,ピカラ,2800,33,0,-1}
I++
%itemnamedef(I)=うがつき丸
%itemdef(I)={2,0,3100,42,6,-1}
I++
%itemnamedef(I)=ひっかき丸
%itemdef(I)={2,0,2900,44,5,-1}
I++
%itemnamedef(I)=きりさき丸
%itemdef(I)={2,0,3500,50,4,-1}
I++
%itemnamedef(I)=くだき丸
%itemdef(I)={2,0,4000,60,-1,3}
I++
%itemnamedef(I)=獅子王の黒刀
%itemdef(I)={2,0,0,66,-1,3}
I++
%itemnamedef(I)=リゲルの鉾
%itemdef(I)={2,0,6100,70,4,-1}
I++
%itemnamedef(I)=アルビレオの杖
%itemdef(I)={2,0,5800,47,5,-1}
I++
%itemnamedef(I)=アンタレスナイフ
%itemdef(I)={2,0,5200,55,6,-1}
I++
%itemnamedef(I)=ネビュラソード
%itemdef(I)={2,0,0,95,1,-1}
I++
%itemnamedef(I)=ネビュラソード+
%itemdef(I)={2,0,0,95,-1,3}
I++
//鎧・服
%itemnamedef(I)=エプロン
%itemdef(I)={3,0,80,4,-1,3}
I++
%itemnamedef(I)=魔法使いの服
%itemdef(I)={3,0,120,8,-1,1}
I++
%itemnamedef(I)=ケレスの服
%itemdef(I)={3,0,200,12,0,-1}
I++
%itemnamedef(I)=絹のケープ
%itemdef(I)={3,0,900,18,5,-1}
I++
%itemnamedef(I)=鎖かたびら
%itemdef(I)={3,0,700,20,4,-1}
I++
%itemnamedef(I)=兵士の鎧
%itemdef(I)={3,0,1200,25,4,-1}
I++
%itemnamedef(I)=赤の法衣
%itemdef(I)={3,0,2000,29,0,-1}
I++
%itemnamedef(I)=青の法衣
%itemdef(I)={3,0,2000,30,5,-1}
I++
%itemnamedef(I)=大地の鎧
%itemdef(I)={3,0,6000,50,0,-1}
I++
%itemnamedef(I)=月の鎧
%itemdef(I)={3,0,4500,45,4,-1}
I++
%itemnamedef(I)=星のドレス
%itemdef(I)={3,0,5500,40,5,-1}
I++
%itemnamedef(I)=太陽のローブ
%itemdef(I)={3,0,5000,42,6,-1}
I++
%itemnamedef(I)=すすけたマント
%itemdef(I)={3,0,0,6,-1,3}
I++
%itemnamedef(I)=ケレスのマント
%itemdef(I)={3,0,450,15,-1,3}
I++
%itemnamedef(I)=そよ風のマント
%itemdef(I)={3,0,1600,28,-1,3}
I++
%itemnamedef(I)=カノープスマント
%itemdef(I)={3,0,6200,40,1,-1}
I++
%itemnamedef(I)=レグルスの鎧
%itemdef(I)={3,0,8800,55,4,-1}
I++
%itemnamedef(I)=スピカのドレス
%itemdef(I)={3,0,9000,50,5,-1}
I++
%itemnamedef(I)=プロキオンローブ
%itemdef(I)={3,0,7500,52,6,-1}
I++
//盾・アクセサリー
%itemnamedef(I)=蝶ネクタイ
%itemdef(I)={4,0,90,2,-1,3}
I++
%itemnamedef(I)=魔法使いの指輪
%itemdef(I)={4,0,120,3,-1,1}
I++
%itemnamedef(I)=魔法使いの首飾り
%itemdef(I)={4,0,150,3,-1,1}
I++
%itemnamedef(I)=ケレスの守り
%itemdef(I)={4,0,180,4,-1,3}
I++
%itemnamedef(I)=ニコニコバッチ
%itemdef(I)={4,0,250,5,-1,3}
I++
%itemnamedef(I)=雨雫のペンダント
%itemdef(I)={4,0,600,7,5,-1}
I++
%itemnamedef(I)=炎心の指輪
%itemdef(I)={4,0,550,7,4,-1}
I++
%itemnamedef(I)=鍋のフタ
%itemdef(I)={4,0,100,9,-1,3}
I++
%itemnamedef(I)=木の盾
%itemdef(I)={4,0,140,11,-1,3}
I++
%itemnamedef(I)=白銀の腕輪
%itemdef(I)={4,0,1400,13,-1,3}
I++
%itemnamedef(I)=魔導士の盾
%itemdef(I)={4,0,1200,12,0,-1}
I++
%itemnamedef(I)=兵士の盾
%itemdef(I)={4,0,850,17,-1,3}
I++
%itemnamedef(I)=魔かわしの盾
%itemdef(I)={4,0,1800,20,-1,3}
I++
%itemnamedef(I)=鋼鉄の盾
%itemdef(I)={4,0,3000,25,-1,3}
I++
%itemnamedef(I)=ブルーノシールド
%itemdef(I)={4,0,8800,34,-1,3}
I++
%itemnamedef(I)=アルタイルの盾
%itemdef(I)={4,0,5200,27,4,-1}
I++
%itemnamedef(I)=ベガのペンダント
%itemdef(I)={4,0,4700,18,5,-1}
I++
%itemnamedef(I)=デネブの指輪
%itemdef(I)={4,0,4700,18,6,-1}
I++
//兜・帽子
%itemnamedef(I)=赤いリボン
%itemdef(I)={5,0,50,2,-1,3}
I++
%itemnamedef(I)=フラワークラウン
%itemdef(I)={5,0,0,2,-1,3}
I++
%itemnamedef(I)=魔法使いの帽子
%itemdef(I)={5,0,90,4,-1,1}
I++
%itemnamedef(I)=ケレスの帽子
%itemdef(I)={5,0,200,5,0,-1}
I++
%itemnamedef(I)=風の麦わら帽子
%itemdef(I)={5,0,750,8,-1,3}
I++
%itemnamedef(I)=とんがり帽子
%itemdef(I)={5,0,570,9,-1,3}
I++
%itemnamedef(I)=金のティアラ
%itemdef(I)={5,0,4500,10,5,-1}
I++
%itemnamedef(I)=兵士の兜
%itemdef(I)={5,0,600,16,4,-1}
I++
%itemnamedef(I)=最高級鉄鍋
%itemdef(I)={5,0,6800,30,-1,3}
I++
%itemnamedef(I)=ペテルギウスの兜
%itemdef(I)={5,0,3800,20,4,-1}
I++
%itemnamedef(I)=カペラの冠
%itemdef(I)={5,0,3500,18,4,-1}
I++
%itemnamedef(I)=アルキバの帽子
%itemdef(I)={5,0,2500,15,6,-1}
//-------------------------------------------------------------------
//グラフィック定義
I=1
%monsnamedef(I)=タイトル1
%monspattern(I)=CG\TITLE1.C16
%monsdef(I)={0,0,0,0,0,0,0,0,0,0}
I++
%monsnamedef(I)=タイトル2
%monspattern(I)=CG\TITLE2.C16
%monsdef(I)={1,0,0,0,0,0,0,0,0,0}
I++
%monsnamedef(I)=ロゴ0
%monspattern(I)=CG\LOGO00.C16
%monsdef(I)={-1,0,0,0,0,0,0,0,0,0}
I++
%monsnamedef(I)=ロゴ1
%monspattern(I)=CG\LOGO11.C16
%monsdef(I)={-1,0,0,0,0,0,0,0,0,0}
I++
%monsnamedef(I)=ロゴ2
%monspattern(I)=CG\LOGO12.C16
%monsdef(I)={-1,0,0,0,0,0,0,0,0,0}
I++
%monsnamedef(I)=ロゴ3
%monspattern(I)=CG\LOGO21.C16
%monsdef(I)={-1,0,0,0,0,0,0,0,0,0}
I++
%monsnamedef(I)=ロゴ4
%monspattern(I)=CG\LOGO22.C16
%monsdef(I)={-1,0,0,0,0,0,0,0,0,0}
I++
%monsnamedef(I)=ロゴ5
%monspattern(I)=CG\LOGO31.C16
%monsdef(I)={-1,0,0,0,0,0,0,0,0,0}
I++
%monsnamedef(I)=ロゴ6
%monspattern(I)=CG\LOGO32.C16
%monsdef(I)={-1,0,0,0,0,0,0,0,0,0}
I++
%monsnamedef(I)=光消し
%monspattern(I)=CG\D0.C16
%monsdef(I)={2,0,0,0,0,0,0,0,0,0}
I++
%monsnamedef(I)=光_A0
%monspattern(I)=CG\A0.C16
%monsdef(I)={2,0,0,0,0,0,0,0,0,0}
I++
%monsnamedef(I)=光_A1
%monspattern(I)=CG\A1.C16
%monsdef(I)={2,0,0,0,0,0,0,0,0,0}
I++
%monsnamedef(I)=光_A2
%monspattern(I)=CG\A2.C16
%monsdef(I)={2,0,0,0,0,0,0,0,0,0}
I++
%monsnamedef(I)=光_A3
%monspattern(I)=CG\A3.C16
%monsdef(I)={2,0,0,0,0,0,0,0,0,0}
I++
%monsnamedef(I)=光_A4
%monspattern(I)=CG\A4.C16
%monsdef(I)={2,0,0,0,0,0,0,0,0,0}
I++
%monsnamedef(I)=光_A5
%monspattern(I)=CG\A5.C16
%monsdef(I)={2,0,0,0,0,0,0,0,0,0}
I++
%monsnamedef(I)=光_A6
%monspattern(I)=CG\A6.C16
%monsdef(I)={2,0,0,0,0,0,0,0,0,0}
I++
%monsnamedef(I)=光_A7
%monspattern(I)=CG\A7.C16
%monsdef(I)={2,0,0,0,0,0,0,0,0,0}
I++
%monsnamedef(I)=光_A8
%monspattern(I)=CG\A8.C16
%monsdef(I)={2,0,0,0,0,0,0,0,0,0}
I++
%monsnamedef(I)=光_A9
%monspattern(I)=CG\A9.C16
%monsdef(I)={2,0,0,0,0,0,0,0,0,0}
I++
%monsnamedef(I)=光_B0
%monspattern(I)=CG\B0.C16
%monsdef(I)={2,0,0,0,0,0,0,0,0,0}
I++
%monsnamedef(I)=光_B1
%monspattern(I)=CG\B1.C16
%monsdef(I)={2,0,0,0,0,0,0,0,0,0}
I++
%monsnamedef(I)=光_B2
%monspattern(I)=CG\B2.C16
%monsdef(I)={2,0,0,0,0,0,0,0,0,0}
I++
%monsnamedef(I)=光_B3
%monspattern(I)=CG\B3.C16
%monsdef(I)={2,0,0,0,0,0,0,0,0,0}
I++
%monsnamedef(I)=光_C0
%monspattern(I)=CG\C0.C16
%monsdef(I)={2,0,0,0,0,0,0,0,0,0}
I++
%monsnamedef(I)=光_C1
%monspattern(I)=CG\C1.C16
%monsdef(I)={2,0,0,0,0,0,0,0,0,0}
I++
%monsnamedef(I)=光_C2
%monspattern(I)=CG\C2.C16
%monsdef(I)={2,0,0,0,0,0,0,0,0,0}
I++
%monsnamedef(I)=光_C3
%monspattern(I)=CG\C3.C16
%monsdef(I)={2,0,0,0,0,0,0,0,0,0}
I++
%monsnamedef(I)=光_C4
%monspattern(I)=CG\C4.C16
%monsdef(I)={2,0,0,0,0,0,0,0,0,0}
I++
%monsnamedef(I)=光_C5
%monspattern(I)=CG\C5.C16
%monsdef(I)={2,0,0,0,0,0,0,0,0,0}
I++
%monsnamedef(I)=望遠鏡
%monspattern(I)=CG\BOUEN.C16
%monsdef(I)={3,0,0,0,0,0,0,0,0,0}
I++
%monsnamedef(I)=地図1
%monspattern(I)=CG\MAP01.C16
%monsdef(I)={5,0,0,0,0,0,0,0,0,0}
I++
%monsnamedef(I)=地図2
%monspattern(I)=CG\MAP02.C16
%monsdef(I)={5,0,0,0,0,0,0,0,0,0}
I++
%monsnamedef(I)=地図3
%monspattern(I)=CG\MAP03.C16
%monsdef(I)={5,0,0,0,0,0,0,0,0,0}
I++
%monsnamedef(I)=地図4
%monspattern(I)=CG\MAP04.C16
%monsdef(I)={5,0,0,0,0,0,0,0,0,0}
I++
%monsnamedef(I)=地図5
%monspattern(I)=CG\MAP05.C16
%monsdef(I)={5,0,0,0,0,0,0,0,0,0}
I++
%monsnamedef(I)=地図6
%monspattern(I)=CG\MAP06.C16
%monsdef(I)={5,0,0,0,0,0,0,0,0,0}
I++
%monsnamedef(I)=地図7
%monspattern(I)=CG\MAP07.C16
%monsdef(I)={5,0,0,0,0,0,0,0,0,0}
I++
%monsnamedef(I)=地図8
%monspattern(I)=CG\MAP08.C16
%monsdef(I)={5,0,0,0,0,0,0,0,0,0}
I++
%monsnamedef(I)=地図9
%monspattern(I)=CG\MAP09.C16
%monsdef(I)={5,0,0,0,0,0,0,0,0,0}
I++
%monsnamedef(I)=地図10
%monspattern(I)=CG\MAP10.C16
%monsdef(I)={5,0,0,0,0,0,0,0,0,0}
I++
%monsnamedef(I)=地図11
%monspattern(I)=CG\MAP11.C16
%monsdef(I)={5,0,0,0,0,0,0,0,0,0}
I++
%monsnamedef(I)=地図12
%monspattern(I)=CG\MAP12.C16
%monsdef(I)={5,0,0,0,0,0,0,0,0,0}
I++
%monsnamedef(I)=地図13
%monspattern(I)=CG\MAP13.C16
%monsdef(I)={5,0,0,0,0,0,0,0,0,0}
I++
%monsnamedef(I)=地図14
%monspattern(I)=CG\MAP14.C16
%monsdef(I)={5,0,0,0,0,0,0,0,0,0}
I++
%monsnamedef(I)=地図15
%monspattern(I)=CG\MAP15.C16
%monsdef(I)={5,0,0,0,0,0,0,0,0,0}
I++
%monsnamedef(I)=地図16
%monspattern(I)=CG\MAP16.C16
%monsdef(I)={5,0,0,0,0,0,0,0,0,0}
I++
%monsnamedef(I)=カード表
%monspattern(I)=CG\CARD00.C16
%monsdef(I)={3,0,0,0,0,0,0,0,0,0}
I++
%monsnamedef(I)=カード中1
%monspattern(I)=CG\CARD01.C16
%monsdef(I)={3,0,0,0,0,0,0,0,0,0}
I++
%monsnamedef(I)=カード中2
%monspattern(I)=CG\CARD02.C16
%monsdef(I)={3,0,0,0,0,0,0,0,0,0}
I++
%monsnamedef(I)=カード裏1
%monspattern(I)=CG\CARD10.C16
%monsdef(I)={3,0,0,0,0,0,0,0,0,0}
I++
%monsnamedef(I)=カード裏2
%monspattern(I)=CG\CARD20.C16
%monsdef(I)={3,0,0,0,0,0,0,0,0,0}
I++
%monsnamedef(I)=カード裏3
%monspattern(I)=CG\CARD30.C16
%monsdef(I)={3,0,0,0,0,0,0,0,0,0}
I++
%monsnamedef(I)=カード裏4
%monspattern(I)=CG\CARD40.C16
%monsdef(I)={3,0,0,0,0,0,0,0,0,0}
I++
%monsnamedef(I)=カード裏5
%monspattern(I)=CG\CARD50.C16
%monsdef(I)={3,0,0,0,0,0,0,0,0,0}
I++
%monsnamedef(I)=本1
%monspattern(I)=CG\HON1.C16
%monsdef(I)={4,0,0,0,0,0,0,0,0,0}
I++
%monsnamedef(I)=羽根0
%monspattern(I)=CG\HANE0.C16
%monsdef(I)={2,0,0,0,0,0,0,0,0,0}
I++
%monsnamedef(I)=羽根1
%monspattern(I)=CG\HANE1.C16
%monsdef(I)={2,0,0,0,0,0,0,0,0,0}
I++
%monsnamedef(I)=羽根2
%monspattern(I)=CG\HANE2.C16
%monsdef(I)={2,0,0,0,0,0,0,0,0,0}
I++
%monsnamedef(I)=羽根3
%monspattern(I)=CG\HANE3.C16
%monsdef(I)={2,0,0,0,0,0,0,0,0,0}
I++
%monsnamedef(I)=羽根4
%monspattern(I)=CG\HANE4.C16
%monsdef(I)={2,0,0,0,0,0,0,0,0,0}
I++
%monsnamedef(I)=羽根5
%monspattern(I)=CG\HANE5.C16
%monsdef(I)={2,0,0,0,0,0,0,0,0,0}
I++
%monsnamedef(I)=未発見
%monspattern(I)=CG\MIHAKKEN.C16
%monsdef(I)={-1,0,0,0,0,0,0,0,0,0}
I++
%monsnamedef(I)=消し
%monspattern(I)=CG\NULL.C16
%monsdef(I)={-1,0,0,0,0,0,0,0,0,0}
I++
%monsnamedef(I)=全画面消し
%monspattern(I)=CG\NULNUL.C16
%monsdef(I)={-1,0,0,0,0,0,0,0,0,0}
I++
%monsnamedef(I)=全画面黒
%monspattern(I)=CG\BLACK.C16
%monsdef(I)={-1,0,0,0,0,0,0,0,0,0}
I++
%monsnamedef(I)=B00
%monspattern(I)=CG\DB00.C16
%monsdef(I)={-1,0,0,0,0,0,0,0,0,0}
I++
%monsnamedef(I)=B01
%monspattern(I)=CG\DB01.C16
%monsdef(I)={-1,0,0,0,0,0,0,0,0,0}
I++
%monsnamedef(I)=B11
%monspattern(I)=CG\DB11.C16
%monsdef(I)={-1,0,0,0,0,0,0,0,0,0}
I++
%monsnamedef(I)=B02
%monspattern(I)=CG\DB02.C16
%monsdef(I)={-1,0,0,0,0,0,0,0,0,0}
I++
%monsnamedef(I)=B12
%monspattern(I)=CG\DB12.C16
%monsdef(I)={-1,0,0,0,0,0,0,0,0,0}
I++
%monsnamedef(I)=B03
%monspattern(I)=CG\DB03.C16
%monsdef(I)={-1,0,0,0,0,0,0,0,0,0}
I++
%monsnamedef(I)=B13
%monspattern(I)=CG\DB13.C16
%monsdef(I)={-1,0,0,0,0,0,0,0,0,0}
I++
%monsnamedef(I)=B04
%monspattern(I)=CG\DB04.C16
%monsdef(I)={-1,0,0,0,0,0,0,0,0,0}
I++
%monsnamedef(I)=B14
%monspattern(I)=CG\DB14.C16
%monsdef(I)={-1,0,0,0,0,0,0,0,0,0}
I++
%monsnamedef(I)=B05
%monspattern(I)=CG\DB05.C16
%monsdef(I)={-1,0,0,0,0,0,0,0,0,0}
I++
%monsnamedef(I)=B15
%monspattern(I)=CG\DB15.C16
%monsdef(I)={-1,0,0,0,0,0,0,0,0,0}
I++
%monsnamedef(I)=B06
%monspattern(I)=CG\DB06.C16
%monsdef(I)={-1,0,0,0,0,0,0,0,0,0}
I++
%monsnamedef(I)=B16
%monspattern(I)=CG\DB16.C16
%monsdef(I)={-1,0,0,0,0,0,0,0,0,0}
I++
%monsnamedef(I)=B07
%monspattern(I)=CG\DB07.C16
%monsdef(I)={-1,0,0,0,0,0,0,0,0,0}
I++
%monsnamedef(I)=B17
%monspattern(I)=CG\DB17.C16
%monsdef(I)={-1,0,0,0,0,0,0,0,0,0}
//-------------------------------------------------------------------
//モンスター定義
I++
%monsnamedef(I)=ネホリン
%monspattern(I)=MONSTER\M01.C16
%monsdef(I)={-1,8,12,10,6,6,2,80,2,0}
%monsmagicdef(I)={質問攻め,質問攻め}
I++
%monsnamedef(I)=ハホリン
%monspattern(I)=MONSTER\M02.C16
%monsdef(I)={-1,9,20,10,8,5,2,80,2,0}
%monsmagicdef(I)={光合成,光合成,光合成,光合成,光合成,光合成}
I++
%monsnamedef(I)=ツツガムシ
%monspattern(I)=MONSTER\M03.C16
%monsdef(I)={-1,14,0,11,8,10,2,80,3,2}
I++
%monsnamedef(I)=ポインティ
%monspattern(I)=MONSTER\M04.C16
%monsdef(I)={-1,18,18,15,15,12,0,70,4,4}
%monsmagicdef(I)={針飛ばし}
I++
%monsnamedef(I)=ハチベー
%monspattern(I)=MONSTER\M05.C16
%monsdef(I)={-1,12,12,12,9,20,2,80,3,2}
%monsmagicdef(I)={アッカンベ,アッカンベ}
I++
%monsnamedef(I)=ゲンノショウコ
%monspattern(I)=MONSTER\M06.C16
%monsdef(I)={-1,15,15,10,10,8,2,90,3,3}
%monsmagicdef(I)={種飛ばし}
I++
%monsnamedef(I)=カミミミズク
%monspattern(I)=MONSTER\M07.C16
%monsdef(I)={-1,23,30,18,13,10,0,100,5,5}
%monsmagicdef(I)={大はばたき}
I++
%monsnamedef(I)=草の王
%monspattern(I)=MONSTER\M08.C16
%monsdef(I)={-1,24,25,22,14,19,2,70,14,7}
%monsmagicdef(I)={猛毒の葉}
I++
%monsnamedef(I)=ヒクイ
%monspattern(I)=MONSTER\M09.C16
%monsdef(I)={-1,29,40,30,17,18,1,65,18,8}
%monsmagicdef(I)={炎の舞,炎の舞,炎の舞,66,66,66,66}
I++
%monsnamedef(I)=マジシャン
%monspattern(I)=MONSTER\M10.C16
%monsdef(I)={-1,33,90,18,16,20,0,50,20,15}
%monsmagicdef(I)={黒霧,風刃,雷光,氷矢,火柱,黒霧,風刃,雷光,氷矢,火柱,黒霧,風刃,雷光,氷矢,火柱,黒霧}
I++
%monsnamedef(I)=タタミン
%monspattern(I)=MONSTER\M11.C16
%monsdef(I)={-1,20,80,17,17,18,0,65,8,10}
%monsmagicdef(I)={たたむ,ポー,ファ,たたむ,ポー,ファ,たたむ,ポー,ファ}
I++
%monsnamedef(I)=カマキラ
%monspattern(I)=MONSTER\M12.C16
%monsdef(I)={-1,22,0,25,16,18,2,90,10,7}
I++
%monsnamedef(I)=ゴブリン
%monspattern(I)=MONSTER\M13.C16
%monsdef(I)={-1,28,0,20,15,15,0,90,9,9}
I++
%monsnamedef(I)=チビウィズ
%monspattern(I)=MONSTER\M14.C16
%monsdef(I)={-1,18,25,14,14,20,0,70,7,10}
%monsmagicdef(I)={ファル,ウォル,ピカル,ファル,ウォル,ピカル,ファル,ウォル,ピカル,ファル,ウォル,ピカル,ポル}
I++
%monsnamedef(I)=カビキラ
%monspattern(I)=MONSTER\M15.C16
%monsdef(I)={-1,16,0,16,16,13,2,100,5,4}
I++
%monsnamedef(I)=オタフク
%monspattern(I)=MONSTER\M16.C16
%monsdef(I)={-1,20,30,18,12,8,0,90,7,8}
%monsmagicdef(I)={67,67,67,67,67}
I++
%monsnamedef(I)=吸血コウモリ
%monspattern(I)=MONSTER\M17.C16
%monsdef(I)={-1,15,0,14,9,15,0,90,5,4}
I++
%monsnamedef(I)=アナノモグラ
%monspattern(I)=MONSTER\M18.C16
%monsdef(I)={-1,18,40,20,10,7,0,80,7,5}
%monsmagicdef(I)={穴掘り,穴掘り}
I++
%monsnamedef(I)=ゾンビ
%monspattern(I)=MONSTER\M19.C16
%monsdef(I)={-1,50,0,25,22,10,2,100,30,20}
I++
%monsnamedef(I)=人喰いグモ
%monspattern(I)=MONSTER\M20.C16
%monsdef(I)={-1,40,25,22,20,19,2,90,25,9}
%monsmagicdef(I)={クモの糸}
I++
%monsnamedef(I)=サンドワーム
%monspattern(I)=MONSTER\M21.C16
%monsdef(I)={-1,80,0,42,30,30,0,90,80,13}
I++
%monsnamedef(I)=カラカラ
%monspattern(I)=MONSTER\M22.C16
%monsdef(I)={-1,48,38,32,35,22,1,70,60,18}
%monsmagicdef(I)={骨抜き,骨抜き,骨抜き,骨抜き,骨抜き,骨投げ,骨投げ,骨投げ,骨投げ,骨投げ}
I++
%monsnamedef(I)=スコルピウス
%monspattern(I)=MONSTER\M23.C16
%monsdef(I)={-1,52,30,35,40,24,0,70,65,20}
%monsmagicdef(I)={毒の尻尾,毒の尻尾}
I++
%monsnamedef(I)=スフィンクス
%monspattern(I)=MONSTER\M24.C16
%monsdef(I)={-1,65,30,40,38,20,1,50,70,25}
%monsmagicdef(I)={64,64,64,64}
I++
%monsnamedef(I)=マーメイド
%monspattern(I)=MONSTER\M25.C16
%monsdef(I)={-1,42,27,35,30,28,2,100,65,40}
%monsmagicdef(I)={65,65,65}
I++
%monsnamedef(I)=シニガミ
%monspattern(I)=MONSTER\M26.C16
%monsdef(I)={-1,66,50,45,30,32,0,60,75,35}
%monsmagicdef(I)={怒りの大鎌,怒りの大鎌}
I++
%monsnamedef(I)=ストンゴーレム
%monspattern(I)=MONSTER\M27.C16
%monsdef(I)={-1,150,100,60,60,15,0,10,110,30}
%monsmagicdef(I)={岩石落とし,岩石落とし,岩石落とし}
I++
%monsnamedef(I)=呪いのランプ
%monspattern(I)=MONSTER\M28.C16
%monsdef(I)={-1,60,30,38,32,25,0,40,70,60}
%monsmagicdef(I)={呪いの煙,呪いの煙}
I++
%monsnamedef(I)=スライム
%monspattern(I)=MONSTER\M29.C16
%monsdef(I)={-1,55,0,30,70,40,0,0,80,27}
I++
%monsnamedef(I)=コデビル
%monspattern(I)=MONSTER\M30.C16
%monsdef(I)={-1,70,60,42,35,22,2,50,80,40}
%monsmagicdef(I)={ポラ,ファ,ウォー,64,67,ポラ,ファ,ウォー,64,67,ポラ}
I++
%monsnamedef(I)=ブルーナイト
%monspattern(I)=MONSTER\M31.C16
%monsdef(I)={-1,50,0,35,40,20,0,40,60,30}
I++
%monsnamedef(I)=ウィンテル
%monspattern(I)=MONSTER\M32.C16
%monsdef(I)={-1,40,0,30,25,25,0,80,30,15}
I++
%monsnamedef(I)=オルガンくん
%monspattern(I)=MONSTER\M33.C16
%monsdef(I)={-1,45,50,28,25,20,0,80,35,20}
%monsmagicdef(I)={演奏,演奏,演奏}
I++
%monsnamedef(I)=パオパオ
%monspattern(I)=MONSTER\M34.C16
%monsdef(I)={-1,70,0,38,35,10,0,70,70,40}
I++
%monsnamedef(I)=コプロー
%monspattern(I)=MONSTER\M35.C16
%monsdef(I)={-1,30,0,30,50,90,0,10,40,55}
I++
%monsnamedef(I)=フタツボシ
%monspattern(I)=MONSTER\M36.C16
%monsdef(I)={-1,42,0,28,27,20,0,90,33,22}
I++
%monsnamedef(I)=赤バンペイ
%monspattern(I)=MONSTER\M37.C16
%monsdef(I)={-1,45,30,35,30,22,1,90,55,0}
%monsmagicdef(I)={64,64,64,64,64,64,64}
I++
%monsnamedef(I)=青バンペイ
%monspattern(I)=MONSTER\M38.C16
%monsdef(I)={-1,45,30,35,30,22,2,90,55,0}
%monsmagicdef(I)={65,65,65,65,65,65,65}
I++
%monsnamedef(I)=てぺ
%monspattern(I)=MONSTER\M39.C16
%monsdef(I)={-1,480,300,40,40,25,0,100,400,90}
%monsmagicdef(I)={FILL,FILL,FILL,UNDO,UNDO,UNDO,UNDO}
I++
%monsnamedef(I)=レッドドラゴン
%monspattern(I)=MONSTER\M40.C16
%monsdef(I)={-1,1500,999,90,60,35,1,60,1000,0}
%monsmagicdef(I)={ポルラ,灼熱の息,64,ポルラ,吹き飛ばし,ファルラキ,灼熱の息,64,ポルラ,吹き飛ばし,ファルラキ}
I++
%monsnamedef(I)=ポタ
%monspattern(I)=MONSTER\M41.C16
%monsdef(I)={-1,666,999,55,65,40,0,70,500,0}
%monsmagicdef(I)={ポル,ポル,ポル,ピカラ,ピカルラ,ファルラ,ファルラキ,ピカラ,ピカルラ,ファルラ,ファルラキ}
I++
%monsnamedef(I)=ミネス
%monspattern(I)=MONSTER\M42.C16
%monsdef(I)={-1,580,999,45,70,50,2,80,400,0}
%monsmagicdef(I)={ポルラ,ポルラ,ポルラ,ポルラ,ポルラ,ウォルラ,ウォルラキ,65,ウォルラ,ウォルラキ,65,65}
I++
%monsnamedef(I)=クラム
%monspattern(I)=MONSTER\M43.C16
%monsdef(I)={-1,800,999,70,50,20,1,100,550,0}
%monsmagicdef(I)={64,64,64,64,64}
I++
%monsnamedef(I)=盗賊
%monspattern(I)=MONSTER\M46.C16
%monsdef(I)={-1,240,0,35,50,70,0,0,300,300}
I++
%monsnamedef(I)=クロ
%monspattern(I)=MONSTER\M47.C16
%monsdef(I)={-1,700,0,60,55,25,0,80,500,0}
I++
%monsnamedef(I)=スピア
%monspattern(I)=MONSTER\M48.C16
%monsdef(I)={-1,550,0,60,45,50,0,0,450,0}
I++
%monsnamedef(I)=メイス
%monspattern(I)=MONSTER\M49.C16
%monsdef(I)={-1,440,0,50,50,45,0,0,400,0}
I++
%monsnamedef(I)=ダガー
%monspattern(I)=MONSTER\M50.C16
%monsdef(I)={-1,380,0,55,40,65,0,0,350,0}
I++
%monsnamedef(I)=クラーケン
%monspattern(I)=MONSTER\M51.C16
%monsdef(I)={-1,800,500,55,50,40,2,90,550,150}
%monsmagicdef(I)={締め付け,65,67,締め付け,65,67}
I++
%monsnamedef(I)=炎の根
%monspattern(I)=MONSTER\M01.C16
%monsdef(I)={0,80,40,50,50,35,1,80,70,70}
%monsmagicdef(I)={66,64,66,64,66,64,66,64}
I++
%monsnamedef(I)=炎の葉
%monspattern(I)=MONSTER\M02.C16
%monsdef(I)={1,80,40,50,50,35,1,80,70,70}
%monsmagicdef(I)={66,64,66,64,66,64,66,64}
I++
%monsnamedef(I)=熱帯魚
%monspattern(I)=MONSTER\M25.C16
%monsdef(I)={2,90,100,50,45,40,2,70,105,95}
%monsmagicdef(I)={ウォルラ,65,ウォルラ,65,ウォルラ,65,ウォルラ,65}
I++
%monsnamedef(I)=紅連の精霊
%monspattern(I)=MONSTER\M10.C16
%monsdef(I)={3,115,500,45,45,50,1,10,140,180}
%monsmagicdef(I)={ポルラ,ポラ,ファルラ,ファラ,64,ポルラ,ポラ,ファルラ,ファラ,64,ポルラ,ポラ,ファルラ,ファラ,64}
I++
%monsnamedef(I)=メイジタタミン
%monspattern(I)=MONSTER\M11.C16
%monsdef(I)={4,100,45,45,40,30,0,30,110,100}
%monsmagicdef(I)={ポラ,ヒュルラ,ヒュラ,ポラ,ヒュルラ,ヒュラ,ポラ,ヒュルラ,ヒュラ,ポラ}
I++
%monsnamedef(I)=穴ゴブリン
%monspattern(I)=MONSTER\M13.C16
%monsdef(I)={5,120,0,60,60,30,0,90,115,90}
I++
%monsnamedef(I)=チビウィッチ
%monspattern(I)=MONSTER\M14.C16
%monsdef(I)={6,80,120,40,40,40,0,50,90,120}
%monsmagicdef(I)={ポラ,ファル,ウォル,ヒュル,ピカル,ポラ,ファル,ウォル,ヒュル,ピカル,ポラ}
I++
%monsnamedef(I)=コガネコウモリ
%monspattern(I)=MONSTER\M17.C16
%monsdef(I)={7,80,0,50,40,45,0,90,85,250}
I++
%monsnamedef(I)=火山掘り
%monspattern(I)=MONSTER\M18.C16
%monsdef(I)={8,110,50,65,60,35,1,80,125,95}
%monsmagicdef(I)={穴掘り,穴掘り,穴掘り,穴掘り}
I++
%monsnamedef(I)=ピンキーゾンビ
%monspattern(I)=MONSTER\M19.C16
%monsdef(I)={9,140,0,65,50,30,0,50,130,100}
I++
%monsnamedef(I)=ホタル足
%monspattern(I)=MONSTER\M20.C16
%monsdef(I)={10,85,0,50,40,40,0,70,75,80}
I++
%monsnamedef(I)=温泉ワーム
%monspattern(I)=MONSTER\M21.C16
%monsdef(I)={11,150,0,60,55,30,2,100,120,60}
I++
%monsnamedef(I)=ガラガラ
%monspattern(I)=MONSTER\M22.C16
%monsdef(I)={12,85,75,55,50,45,0,80,80,50}
%monsmagicdef(I)={骨接ぎ,骨ブーメラン,骨接ぎ,骨ブーメラン,骨接ぎ,骨ブーメラン,骨接ぎ}
I++
%monsnamedef(I)=ダッピー
%monspattern(I)=MONSTER\M23.C16
%monsdef(I)={13,90,55,55,40,50,0,90,95,70}
%monsmagicdef(I)={灼熱の針,灼熱の針,灼熱の針}
I++
%monsnamedef(I)=熱病菌
%monspattern(I)=MONSTER\M15.C16
%monsdef(I)={14,85,50,45,40,50,1,50,100,80}
%monsmagicdef(I)={64,64,64,64,64}
I++
%monsnamedef(I)=マグマライオン
%monspattern(I)=MONSTER\M24.C16
%monsdef(I)={11,150,84,65,60,35,1,70,160,180}
%monsmagicdef(I)={ファルラ,マグマの炎,64,ファルラ,マグマの炎,64,ファルラ,マグマの炎,64}
I++
%monsnamedef(I)=妖しいランプ
%monspattern(I)=MONSTER\M28.C16
%monsdef(I)={12,100,54,50,45,35,0,60,145,200}
%monsmagicdef(I)={妖しい癒し,64,妖しい癒し,64,妖しい癒し,64,妖しい癒し}
I++
%monsnamedef(I)=ホットスライム
%monspattern(I)=MONSTER\M29.C16
%monsdef(I)={13,120,100,50,60,40,1,20,150,120}
%monsmagicdef(I)={ファルラ,ファルラキ,ファルラ,ファルラキ,ファルラ,ファルラキ,ファルラ,ファルラキ}
I++
%monsnamedef(I)=ダイヤゴーレム
%monspattern(I)=MONSTER\M27.C16
%monsdef(I)={14,250,0,70,80,20,0,0,200,1500}
I++
%monsnamedef(I)=イカ大王
%monspattern(I)=MONSTER\M51.C16
%monsdef(I)={13,180,60,60,65,30,2,100,125,150}
%monsmagicdef(I)={イカ墨,締め付け,イカ墨,締め付け,イカ墨,締め付け,イカ墨,締め付け}
//-------------------------------------------------------------------
//種族定義
%racenamedef(1)=古のロボット
%racedef(1)={12,5,8,0,2,5,15,1,4,2,1,2,3,1,3,0,0}
%racenamedef(2)=古のロボット
%racedef(2)={14,4,9,0,0,0,15,1,6,1,1,2,2,1,2,0,0}
%racenamedef(3)=猫
%racedef(3)={8,1,1,0,0,0,1,1,1,1,1,1,1,1,1,0,1}
%racenamedef(4)=火の魔法使い
%racedef(4)={8,6,10,5,4,7,9,2,4,5,2,5,5,2,5,1,1}
%racemagicdef(4)={ファ,ファル,ポー,ファラ,ポル,ファルラ}
%racemagiclvldef(4)={5,8,10,13,16,18}
%racenamedef(5)=水の魔法使い
%racedef(5)={7,5,9,6,5,8,7,1,4,5,3,5,6,3,5,2,1}
%racemagicdef(5)={ポル,ウォー,ウォル,ポルラ,ウォラ,ウォルラ}
%racemagiclvldef(5)={3,7,11,12,14,19}
%racenamedef(6)=雷の魔法使い
%racedef(6)={6,7,11,9,8,12,6,2,6,4,4,8,7,4,8,0,2}
%racemagicdef(6)={ピッカ,ポラ,ピカル,ピカラ,ポルラ,ピカルラ,ポルラキ}
%racemagiclvldef(6)={4,6,8,10,11,13,14}
//-------------------------------------------------------------------
//キャラ定義
%partynamedef(0)=???
%partydef(0)={$0,1,$00,3,1,2,0,0,0,0}
%partynamedef(1)=タマ
%partydef(1)={$C,0,$40,1,7,2,0,0,0,0}
%partynamedef(2)=クロ
%partydef(2)={$C,0,$60,2,9,2,0,0,0,0}
%partynamedef(3)=白ネコ
%partydef(3)={$C,6,$C0,3,1,2,0,0,0,0}
%partynamedef(4)=ラズ
%partydef(4)={$B,1,$40,4,9,0,魔法使いの杖,魔法使いの服,魔法使いの指輪,魔法使いの帽子}
%partynamedef(5)=ストロ
%partydef(5)={$B,1,$60,5,8,1,魔法使いの杖,魔法使いの服,魔法使いの首飾り,魔法使いの帽子}
%partynamedef(6)=グーズ
%partydef(6)={$B,1,$80,6,5,0,魔法使いの杖,魔法使いの服,魔法使いの首飾り,魔法使いの帽子}
%partynamedef(7)=船
%partydef(7)={$9,2,$40,3,1,2,0,0,0,0}
//-------------------------------------------------------------------
//MUSIC&SE定義
%se(1)=SE\SE01.ZMD //システム固定「ボタン押し」
%se(2)=SE\SE02.ZMD //システム固定「選択待ち」
%se(3)=SE\SE03.ZMD //システム固定「呪文唱える」
%se(4)=SE\SE04.ZMD //システム固定「飛ぶ音(ルーラ)」
%se(5)=SE\SE05.ZMD //システム固定「味方攻撃メッセージ」
%se(6)=SE\SE06.ZMD //システム固定「敵攻撃メッセージ」
%se(7)=SE\SE07.ZMD //システム固定「会心の一撃」
%se(8)=SE\SE08.ZMD //システム固定「物理攻撃ミス」
%se(9)=SE\SE09.ZMD //システム固定「殴られた」
%se(10)=SE\SE10.ZMD //システム固定「逃げ出す」
//%se(11)=SE\SE11.ZMD //システム固定(予約)「壁にぶつかる音」
//%se(12)=SE\SE12.ZMD //システム固定(予約)
%se(13)=SE\SE13.ZMD //出入り
%se(14)=SE\SE14.ZMD //文字(Dragon)
%se(15)=SE\SE15.ZMD //鳩時計
%se(16)=SE\SE16.ZMD //落下
%se(17)=SE\SE17.ZMD //階段(昇)
%se(18)=SE\SE18.ZMD //階段(降)
%se(19)=SE\SE19.ZMD //文字(Nebura)
%se(20)=SE\SE20.ZMD //文字(男)
%se(21)=SE\SE21.ZMD //文字(女、子供)
%se(22)=SE\SE22.ZMD //文字(Cuiper、モンスター)
%se(23)=SE\SE23.ZMD //文字(男)/f.t.
%se(24)=SE\SE24.ZMD //文字(女、子供)/f.t.
%se(25)=SE\SE25.ZMD //階段(昇)/s.t.
%se(26)=SE\SE26.ZMD //階段(降)/s.t.
%se(27)=SE\SE27.ZMD //階段(昇)/f.t.
%se(28)=SE\SE28.ZMD //階段(降)/f.t.
%se(29)=SE\SE29.ZMD //出入り/slow tempo
%se(30)=SE\SE30.ZMD //出入り/fast tempo
%se(31)=SE\SE31.ZMD //パカッ
%se(32)=SE\SE32.ZMD //文字(Rusuban、Tepe)
%se(33)=SE\SE33.ZMD //ワープ
%pcm(1)=SE\SE01.PCM //扉
%pcm(2)=SE\SE02.PCM //鍵扉
%pcm(3)=SE\SE03.PCM //引き戸
%pcm(4)=SE\SE04.PCM //電流ビリビリ
%pcm(5)=SE\SE05.PCM //墓石
%pcm(6)=SE\SE06.PCM //黒猫
%pcm(7)=SE\SE07.PCM //ラッパ
%pcm(8)=SE\SE08.PCM //遺跡ドア
%pcm(9)=SE\SE09.PCM //鍵玉in
%pcm(10)=SE\SE10.PCM //鍵玉out
%pcm(11)=SE\SE11.PCM //レバー&etc.
%pcm(12)=SE\SE12.PCM //コイン
%pcm(13)=SE\SE13.PCM //ドラゴン
%pcm(14)=SE\SE14.PCM //鐘
%pcm(15)=SE\SE15.PCM //ページ
%pcm(16)=SE\SE16.PCM //鍵
%pcm(17)=SE\SE17.PCM //剣
%pcm(18)=SE\SE18.PCM //間違い
%pcm(19)=SE\SE19.PCM //召喚
%pcm(20)=SE\SE20.PCM //花火
%pcm(21)=SE\SE21.PCM //トラップ
%pcm(22)=SE\SE22.PCM //ピッ!?
%pcm(23)=SE\SE23.PCM //ポチッ
%pcm(24)=SE\SE24.PCM //ピーピーピー
%pcm(25)=SE\SE25.PCM //端末操作
%pcm(26)=SE\SE26.PCM //オケヒ1
%pcm(27)=SE\SE27.PCM //オケヒ2
%pcm(28)=SE\SE28.PCM //オケヒ3
%pcm(29)=SE\SE29.PCM //オケヒ4
%pcm(30)=SE\SE30.PCM //オケヒ5
%pcm(31)=SE\SE31.PCM //オケヒ6
%pcm(32)=SE\SE32.PCM //正解
%pcm(33)=SE\SE33.PCM //不正解
%bgm(1)=MUSIC\EY2.ZMD //システム固定「レベルアップ!」
%bgm(2)=MUSIC\EY12.ZMD //システム固定「勝利!」
//%bgm(3)=MUSIC\ //システム固定(予約)
//%bgm(4)=MUSIC\ //システム固定(予約)
//%bgm(5)=MUSIC\ //システム固定(予約)
%bgm(6)=MUSIC\SND.ZMD //音色設定
%bgm(7)=MUSIC\NE1.ZMD //ロード
%bgm(8)=MUSIC\OG1.ZMD //タイトル
%bgm(9)=MUSIC\FALL.ZMD //滝(大)
%bgm(10)=MUSIC\FALL_S.ZMD //滝(小)
%bgm(11)=MUSIC\SFL1.ZMD //フィールド
%bgm(12)=MUSIC\SFL2.ZMD //研究所/s
%bgm(13)=MUSIC\4B3.ZMD //観測所
%bgm(14)=MUSIC\SP1.ZMD //灯台
%bgm(15)=MUSIC\BN3.ZMD //橋/f
%bgm(16)=MUSIC\ED3.ZMD //城中
%bgm(17)=MUSIC\SMB1_S.ZMD //城
%bgm(18)=MUSIC\SMB1.ZMD //町
%bgm(19)=MUSIC\4B1.ZMD //洞窟2
%bgm(20)=MUSIC\BN4.ZMD //大木
%bgm(21)=MUSIC\SLW3.ZMD //風車
%bgm(22)=MUSIC\SLW4.ZMD //村/f
%bgm(23)=MUSIC\4LP5.ZMD //ジラーフ
%bgm(24)=MUSIC\OG1_.ZMD //衛星
%bgm(25)=MUSIC\OG2.ZMD //オアシス
%bgm(26)=MUSIC\SLW2.ZMD //入口
%bgm(27)=MUSIC\FNK2.ZMD //遺跡通路
%bgm(28)=MUSIC\ARP1.ZMD //遺跡
%bgm(29)=MUSIC\_NE1.ZMD //船
%bgm(30)=MUSIC\EY4.ZMD //to衛星
%bgm(31)=MUSIC\4B2.ZMD //城ダンジョン
%bgm(32)=MUSIC\FNK1.ZMD //滝ダンジョン/s
%bgm(33)=MUSIC\M_AVG1.ZMD //洞窟1
%bgm(34)=MUSIC\EY5.ZMD //ゲームオーバー
%bgm(35)=MUSIC\SI1.ZMD //戦闘
%bgm(36)=MUSIC\EY8.ZMD //宿屋
%bgm(40)=MUSIC\BN2.ZMD //エンディング
%bgm(41)=MUSIC\KANE.ZMD //鐘
%bgm(42)=MUSIC\SLW1.ZMD //ピアノ1
%bgm(43)=MUSIC\BN1.ZMD //ピアノ2
%bgm(44)=MUSIC\EY1.ZMD //仲間
%bgm(45)=MUSIC\OG1__.ZMD //異次元?
%bgm(46)=MUSIC\RA1.ZMD //助っ人登場
%bgm(47)=MUSIC\OP_S.ZMD //終わった
%bgm(48)=MUSIC\OG.ZMD //オルゴール
//-------------------------------------------------------------------
//初期設定
&patternpal PAL\CG_E.PAL
&spppal PAL\YASAI.PAL
&sppsp SPP\YASAI.SPP
&sppmappalb 10
&partyitemset 0
%gold=0
%msound=20
%mspeed=5
%bcirclesize=16
%bcirclecount=-1
//-------------------------------------------------------------------
//(EOF)